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"a languid afternoon" by taehoon kang

I saw this beautiful scene illustrated by taehoon kang (https://www.artstation.com/artwork/6aQEwr) and I wanted to try and recreate it in 3D. Coming from a strictly Maya background, I took this opportunity to learn some 3ds Max. All of the lowpoly was done in Max. I did surfacing using Substance Designer, Painter, and generic V-Ray materials I authored. The painting on the canvas was pulled from taehoon kang's original artwork and projected onto the surface. I was on a bit of a time crunch, so I sourced the plant assets from 3dsky and maxtree. Rendering was done in V-Ray. Final comping and color correction in Photoshop. This was my first time working in Max and V-Ray, and also my first time making a full scene, so I hope the finished product looks okay. I learned a lot from this project and going forward have many areas on which I know I can improve. I might come back and work on this some more.

Beauty comp

Beauty comp

Grey block

Grey block

Blocking in materials

Blocking in materials

Scene in 3ds Max

Scene in 3ds Max