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Modeled in ZBrush, surfaced in Substance Painter, rendered in Marmoset.

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Wood texture started with modifications to a wood texture from substance share. This included additional damage, scratch layers and mask adjustments. Added a wear and dust layer to top it off. Also added a roughness mask where the hand would hold the gun.

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Brass texture used a few layers of tarnish and dirt adjusted with mask generators and procedurals. Added a hilight layer in the middle to add shine onto brass rings and an overall sheen. Added gun powder to barrel opening.

Alex young zbrush document